Monday, 23 March 2026

Brainfood for burgeoning blogs part 4 (end)

Part 4 is here!

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76: What do goblins smell like? What about trolls? Do elves have a particular smell?

A: Goblins smell like smoke and rot. Trolls smell like moss and dew. Elves smell like the perfume they wear, and if not, like sweat, just like everyone else.

77: What do your cleric's holy symbols look like? Are they needed for turning?

A: I want to completely redesign clerics and religion in my game. Can I keep this for a future post? 
(for now, I don't really like the idea of physical relics, but I do like the inventory management aspect, so if I end up using them, they will be needed for all the cleric's magical powers.)

78: What does the 'bare minimum' for you to run a game look like?

A: A module (or, otherwise, some prep time and a notebook), paper and pencils, and some dice.

79: What happens at 0 HP in play? Can I get a healing potion down their throat?

A: You died. Last words/actions as I deem plausible.

B: You can, but it will be a waste.

80: What happens when a character dies in your setting?

A: The character is dead. No one can touch their soul. Ghosts are therefore one of the greatest aberrations in the universe. Little wonder that they cause madness.

81: What happens when someone eats dragon meat? Drinks their blood?

A: They are highly poisonous. They will probably die.

B (bonus): When a dragon dies, their corpse rots within minutes, and a rose bush grows from the earth they died on.

82: What idea or concept are you 'saving' for a future game/campaign?

A: I don't really have any. I like to use cool ideas as soon as possible. I'd like to run White Plume Mountain, though.

83: What is a generous/stingy tip to a porter, stablehand, or potboy in your setting?

A: Something useful, like a cake or a piece of string.

B: Something useless, like a gold piece or a shiny stone.

84: What is a ruling you regret or wish you had handled differently?

A: Takesies backsies. What's done is done.

85: What is one food that differs from ours that everyone knows about in your game?

A: Here's a list of fun food names I have collected from the comments of a video by Jazz Emu, which I used for a sci-fi game:
(Video here: https://www.youtube.com/shorts/4KG3v365mq4)

Shmomp
Grunky Scripples
Plicky Plups
Goozle Wazzle
Gruple Thright
Goob
Groble Shob
Froppy Friddles
Miko Blorks
Swartmazzle
Streep Deeps
Finklegorp

86: What is plate mail in your game? Does armour come with gloves/gauntlets?

A: Yet to be defined. I want to reinvent armour from the ground up, taking into account individual sections. I might take inspiration from the Souls games for this...

87: What is the perfect hex size for the number of features you place/stock?

A: Hexes are a measurement tool, not a playable, spaces-per-turn unit of space! That said, six miles is a good size for compatibility.

88: What method do you use for tracking turns elapsing or hitpoints depleted?

A: Writing in pencil and rubbing out. Sometimes I use dice if there are a lot of numbers.

89: What other hobbies do you possess that seep into games, subtly or otherwise?

A: Playlist making, board games (I enjoy testing and tweaking mechanics), and blog reading.

90: What step in the common procedures do you often forget or elide/change?

A: I want to be more strict about keeping time records in the future, you know, to have a more meaningful campaign.

91: What topics or themes are off-limits in your game? How do you communicate this?

A: Adult content. Tacit agreement (I play with people I know).

92: What was one major conflict/war that has occurred within recent memory?

A: The only game I ran where something like that mattered was my Offworlders game. Humans from Earth, Mars, and robots (from Mars) were in a tense political situation involving a dispute over the moon. 

93: What would be the punishment for stealing a loaf of bread? A horse?

A: An eye for an eye as a base; roll on the reaction table to modify.

94: What's the deal with those alignment languages in your game?

A: I'm going to contradict my earlier lore and say that these are the languages of different planes/dimensions, or languages of deities, or of spells/schools of magic, even!

95: Where does lamp oil come from/how is it made?

A: Black oil from the earth, wax from sperm whales, or other animal fats (tallow reed candles, anyone?).

96: Which die from the typical (or atypical!) polyhedrals is your favourite, and why?

A: I don't really care, but the platonic solids are clearly superior to the rest (sorry d10s). By the way, check out Sicherman dice, skew dice, and the anydice.com website.

97: Who digs those dungeons? Why do they attract so much treasure/danger?

A: Dungeons are either ruins or elaborate treasure-protecting devices. Most of the treasure and danger is there by design. Sometimes dangerous creatures move in and inhabit the dungeon. Why are there so many? They are fun to run.

98: Who is the most powerful magic user in your setting? The most infamous thief?

A: The most powerful magic user the world has yet known is Ignatious Bloodwing, a player character druid who sacrificed his life to restore plant life to the world. 

B: If the secret had got out, the story of the kidnapping of the archpriest would have gone down in history. :-)

99: Why are elves immune to ghoul paralysis? How long do they live?

A: Elves have strength of body, dwarves have strength of mind, halflings have strength of heart, and humans have strength of will. 

B: R.I.P. Faelyn G., who died to dragon breath. No one has ever seen an old elf in my games.

100: Why do dwarves and elves have that classic enmity, or do they?

A: They don't, actually. At least, not a 'special' enmity. Maybe they have different alignments as different species; I don't know.

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(large sigh)

Thank you d4caltrops for giving me something to write about. It was great fun. :-)

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