Wednesday, 17 June 2026
Monday, 8 June 2026
Househack part 2 (combat)
Result | Body part |
2 | Left foot |
3 | Left hand |
4 | Left leg |
5 | Left arm |
6 | Left torso |
7 | Head |
8 | Right torso |
9 | Right arm |
10 | Right leg |
11 | Right hand |
12 | Right foot |
d4: Not armour, but protective.
d6: Textile/organic
d8: Mixed
d10: Mail
d12: Plate
d4: Buckler.
d6: Small shield
d8: Round shield.
d10: Kite shield.
d12: Tower shield.
Weapons:
| Damage\Attack | d4 | d6 | d8 | d10 | d12 |
| d4 | Unarmed | Improvised /club | Flail | Chain weapons /pole hooks | Whip/meteor hammer |
| d6 | Knives | Axes | One-handed cutting swords | Two-handed cutting swords | Quarterstaff |
| d8 | Fist weapons | Maces/ warhammers | Longsword | Small spears | Cutting polearms |
| d10 | Light daggers | War picks | Rapier | Light spears/Greatswords | Heavy polearms |
| d12 | Rondel/stiletto | Large daggers | Estoc | Heavy spears | Long thrusting polearms |
Sunday, 31 May 2026
Househack part 1 (dice)
For character skill and combat rolls:
[Highest of] XdY versus Target Number, Difficulty Class, Magic Score, etc.
Where X = skill rating (maximum of three, for now), Y = tool quality (d4 up to d12).
(I might save the d20 for some special rolls, like saving throws.)
Hopefully, compatibility won't be too much of an issue. I can see fighters with multiple attacks roll, say, 3d8 with their longsword against an adjusted AC. Since everything is compressed to a 1-12 range, smaller dice will not have as good of a probabilistic gradation as I might like. The d4s increment in leaps of 25%, which might be a bit much. Besides, they don't roll very well. Anyhow, I think this system is intuitive enough. A tiebreaker stat for contested rolls will probably be required, though. Actually, character level is a good fit. This is open-source roleplaying (OSR) material, by the way.
Inspiration: MESBG
Wednesday, 29 April 2026
Design ye more varied games!
What is a role-playing game? (yet another attempt)
A role-playing game is a game format. (Other game formats include board games, video games, word games, etc.) I take the definition of a game as the act of structured play within a controlled enviroment (the game space) that registers at least one variable which is accepted as 'truth' within the enviroment. The game state is the sum of variables and their information. This game state is altered by the player's actions during play.
- A role-playing game is a game where the space and action are primarily imagined and thus imagination is the primary medium. I define primary here as the medium that is sufficient for play, and the medium in this case defines the format.
- In the case of multiplayer games, some form of communication is necessary to ensure correspondence between the individual's imagined game states and changes due to the player's actions.
- All games need a codified and agreed-upon set of rules which structure gameplay, define player roles and authority, and dictate permitted and prohibited actions within the game space.
What can role-playing games be? (more like, what elements can we play with as designers?)
- The game space can be created, controlled, and modified by one or more players.
- Players can control individual or collective entities within the game space, or even treat the game space as an entity of its own.
- The rules text can be modified, as it is not the ultimate authority during the act of play.
- The manner of communication need not be verbal but must be intelligible.
What games can exist, then? (off the top of my head)
- Controlling individual agents in a world created by one unique player named the Dungeon Master.
- Creating the history of a world in a non-linear fashion.
- Games which allow the modification of their own rules text.
- Writing narratives collaboratively or competitively.
- Jointly embodying a single character, or individually controlling collectives.
- Simulating pre-planned scenarios.
- Games with multiple assymetric roles.
- Games where the rules text is known (or not) within the game space.
- etc.
There is a wide design space yet to be explored!
Monday, 20 April 2026
Gloomhaven class: Human adept (v0.1.0 pre-alpha)
Tuesday, 7 April 2026
En NÃ ixer el Dia
Thursday, 26 March 2026
The rune of St. Patrick
At Tara/Ananda today in this fateful hour (roll 1d10 per fallen ally; doubles = 10)
1: I place all Heaven with its power, (You will not be touched, nor fall this day)
2: And the sun with its brightness, (The light of the world fills all)
3: And the snow with its whiteness, (The wounds of those around you heal fully)
4: And fire with all the strength it hath, (Your smiting blows bring certain death)
5: And lightning with its rapid wrath, (Your enemies as one cry out in agony and terror)
6: And the winds with their swiftness along their path (Your actions are swift and unerring)
7: And the sea with its deepness, (You discern truth from falsehood)
8: And the rocks with their steepness, (The wicked around you stumble and fall)
9: And the earth with its starkness (No evil may set foot upon the ground you tread)
10: All these I place, (all the above)
Between myself and the powers of darkness.
Monday, 23 March 2026
Brainfood for burgeoning blogs part 4 (end)
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Shmomp
Grunky Scripples
Plicky Plups
Goozle Wazzle
Gruple Thright
Goob
Groble Shob
Froppy Friddles
Miko Blorks
Swartmazzle
Streep Deeps
Finklegorp
Saturday, 14 March 2026
Brainfood for burgeoning blogs part 3
Part three! Let's go!
Star Wars Lightsaber forms (also a GLOG class, because why not (and also some sayings))
Monday, 2 March 2026
Brainfood for burgeoning blogs part 2
Hello, internet. Here is part 2!













