Monday, 20 April 2026

Gloomhaven class: Human adept (v0.1.0 pre-alpha)

Here's my first draft of a Gloomhaven martial artist class, for posterity. 

Warning! Needs further playtesting, has no elemental affinities, and has no XP values. 
HP: average.
Lore: -














Expected problems:
- Low durability (few self-heal and shield/retaliate abilities)
- Low damage (few attack abilities)
- Positioning problems (push might be a mistake if this class is melee)
- Niche overlap with the Brute class (2nd edition is also melee and based around forced movement)

Rework predictions:
- Add a special mechanic (as in Frosthaven)
- Add more attacks (as opposed to the Brute)
- Rework mobility/forced movement



No comments:

Post a Comment